A downloadable game

Target Audience: Providers of Social Services and Social Workers

Transformative Goals:  

By the end of the play session, the players should:

  • Have a greater awareness and understanding of the 5 Social Determinants of Health
  •  Have a greater awareness of the types factors involved in these determinants (access to healthy food options, transportation, quality schools, job opportunities, etc.)
  •  Gain empathy for clients whose health and well-being are being impacted by these social determinants.


Overview: Players will move around the board by rolling a die. The various spaces will increase or decrease the hearts which represent overall well being. The player is aiming for optimal well- being.


Physical Components:
Game board
Die
Individual game piece (possibly Trivial Pursuit type “pie”)
Persona cards
SDoH Chance Cards
Consider This discussion cards
How to Play:

  1. Each player receives a client profile with specific  factors that impact social determinants of health ( do they have jobs, health issues, insurance, etc.)
  2. Profiles each have different heart values based on their factors ( employment, health access,) Everyone starts with the same total amount of hearts, they are just distributed differently amongst the categories.
  3. There are 3 types of spaces on the board:
    1. Chance: Situations (A grocery store with fresh produce comes to your neighborhood or your car has been broken down) that can raise or lower your heart level in different domains. Like “Ready,” more difficult situations will be worth more hearts. The impact of the situation can also be influenced by your character’s persona card. A character with a job or insurance would be less negatively impacted having a medical issue that needs treatment, for example. A persona with a car would be less negatively impacted by a local hospital closing.
    2. Hearts: A chance to earn hearts and apply them to the appropriate domain (taking a computer class at the local library or planting vegetables in a neighborhood garden)
    3. Consider This: Read a fun fact about determinants, players will stop, set a timer and discuss a specific issue brought up on the card.Each player who participates in the discussion earns a heart.
  4. Players move by rolling a die and moving that number of spaces.

Development log

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