Dev Log #5: Final Prototype, Presentation and Professional Feedback
Consider It! » Devlog
Our third prototype made the following revisions:
- Player profiles were simplified to be less text heavy and easier to get an overview of the persona.
- Each of the social determinants are color coded to be consistent with the game.
- Sliders on the card would allow point amounts to go up or down during gameplay.
Prototype of Action Cards:
- Chance, Choice and Heart Cards had simpler icons for easy recognizability.
- Consider It! cards should be more meaningful and have real world applicability to facilitate problem solving between social work professionals.
Prototype #3 Gameboard:
- Action cards are on every space with icons that are more easily recognizable.
- We got rid of topic specific rows since it required making sets of card for each determinant. 5 determinants x 3 cards meant 15 sets of cards which was overwhelming for the set up.
- Ultimately we would like to expand the gameboard to include more spaces between Consider It! Check points.
Poster for our game:
Presentation to gameplay experts:
We presented our game to guest critics Clay Ewing (interactive media/games, designed Hustlin’ Health Care), Dr. Jill Sanko (nursing/health/simulation and co-designer of Dwell); both faculty at University of Miami as well as Lien Tran, MFA/
Assistant Professor, Jarvis College of Computing and Digital Media DePaul University
Feedback:
- Clarification of Consider It! spots as a checkpoint: Clay Ewing questioned scenarios in which a player might pass by the spots. We explained that these are checkpoints where players would stop gameplay and the card would facilitate discussion of a real world situation likely to be encountered by social workers.
- Question by both Dr. Sanko and Clay Ewing: Do we need a die? Should players progress through the board a square at a time to ensure all spaces are landed on and there is enough gameplay. This would be a consideration for a next iteration since we feel it is linked to how many spaces. If our game board would have more limited spaces a die would not be needed. During our recent test play, though, one player mentioned wanting more of an element of unpredictability or randomness in which cases a larger board and use of a die to determine spaces might be preferable.
- Changing Personas to Cases: Dr. Sanko suggested that, instead of players assuming a persona, they be given several profiles that would represent clients/cases they would be handling. The gameplay would then simulate a real world situation in which social workers need to balance the needs of a diverse roster of clients. The new goal would be to finish the game having achieved maximum wellness for the caseload profiles.
Next Steps:
- More Field Research: We would like to interview more professionals in the social work field to get a sense of gaps of knowledge and skills in fledgling social workers.
- Contextual Test Play: We would have fledgling social workers test the game and get feedback on experience and meaningful value of the game.
- Test knowledge before and after: Kahoot type quiz and/or facilitate discussion after game play could be developed.
Consider It!
Players to navigate life while struggling to maintain optimal health and well-being.
Status | Prototype |
Category | Physical game |
Author | jwilliams1869 |
Genre | Survival |
Tags | health-care, Narrative, social-determinants, training |
More posts
- Dev log #4 Play test Round 2May 31, 2022
- Dev Log #3 Play Test and Next StepsMay 17, 2022
- Devlog#2 Week 6 Prototype #1May 10, 2022
- Consider it! Protype 1 version 1May 03, 2022
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